How to Make a Virtual Reality Game in Unity

How to Make a VR Game in Unity 6.2 is a beginner-friendly pathway that introduces learners to building virtual reality games from scratch in Unity 6.2 using the Unity XR Interaction Toolkit. Students learn to set up a VR player rig, read input from XR controllers, and implement locomotion through continuous movement and teleportation. From there, students learn to grab and manipulate objects using Direct and Socket interactors, before finishing with Ray and Poke interactors for building interactive VR user interfaces.

No Certificate / Course on Audit Track

About Course

This course introduces learners to the fundamentals of creating a Virtual Reality game using Unity. It covers VR project setup, player configuration, input systems, and hand presence for immersive interaction. Learners will explore locomotion techniques, including continuous movement and teleportation, as well as object grabbing and advanced grab interactions. The course also introduces ray and poke interactors for creating engaging and intuitive VR user interfaces.

Authorship and Attribution

This course has been curated by Riphah International University faculty and staff using publicly available third-party content and Open Educational Resources (OER) for self-paced learning. Learners will engage with curated open-access materials to achieve the course learning outcomes. All third-party content is used under open-access or fair-use policies, while any original materials are developed specifically for this learning experience.

Source and Credits:

  • Instructor: Valem Tutorials
  • Provider: YouTube (@ValemTutorials)
  • License: Standard YouTube license

What You'll Learn

By the end of this course, you will be able to: 

  • Set up a Unity project for VR development using the Unity XR Interaction Toolkit.
  • Configure a VR player rig and read input from XR controllers.
  • Implement locomotion using continuous movement and teleportation.
  • Grab and manipulate objects using Direct and Socket interactors.
  • Build advanced grab behavior, including object snapping and resetting.
  • Implement Ray and Poke interactors to build an in-VR user interface.

Prerequisites

Basic computer literacy and familiarity with mouse and keyboard navigation. A basic understanding of the Unity Editor is helpful but not required. A VR headset is recommended, though not required, to test builds.

Who Can Take This Course?

This course is for beginners in VR development, game design, or interactive media who want to learn how to build a VR game in Unity using the XR Interaction Toolkit.

Course Outline

Setup and Player

Setting Up Your First VR Project (Video)

Input and Hand Presence

Configuring XR Input and Virtual Hands (Video)

Continuous Movement and Teleportation

Implementing VR Locomotion Systems (Video)

Grab Interaction

Creating Object Grab Interactions (Video)

Advanced Grab

Building Advanced Object Interaction (Video)

Ray and Poke Interactor

Designing Interactive VR User Interfaces (Video)

Skills You Will Gain

Unity VR Setup VR Player Configuration Hand Presence Setup VR Locomotion Techniques Teleportation Interaction Object Grabbing Skills Advanced Grab Interaction Ray & Poke Interaction

Course Information

Duration

Approximately 2 Hours

Course Information

Difficulty Level

Beginner

Learning Mode

Fully Online (Asynchronous)

Learning Type

Self Paced

Language

English Only

Instructor/Curator

Course Instructor